Player vs Player Deathmatch
Player vs Player Deathmatch:
Take your E.N.Z.A Soldier into a 1v1 battle but be careful, Zombies will be chasing you so there’s no camping. This game mode is a combination of skill vs strategy to create an amazing fun gaming experience.
Logistics:
Each game will last a set variable amount of time that is defined by the game on that set day. Ex. The game will last 15 minutes.
Two ways to win the game:
1.)Kill your opponent 2.)Score more points and last the duration.
How to score points:
You score points by killing Zombies and monsters surrounding you in our 1v1 mode. We do this so that there is a layer of complexity above just a deathmatch. Players can win through simply killing their opponent or playing smart by using a point based tactic from targeting zombies. Scoring mechanics will vary and will be explained more in depth, for now the premise is headshots and killing stronger bosses accrue more points.
Tie Breaker mechanic: If the case comes where both players have the exact same amount of points then we will set it so that our game increases the difficulty of Zombies/Monsters until one player dies and ultimately loses.
P2E Mechanic:
Our multiplayer modes are also a great source to earn tokens.
Here is the mechanism breakdown:
1.) Each match, two players will pay an entry fee of “Y”. Our token will be the only form of payment accepted to play the game. We call this the entry fee.
2.) The winner will take both the entry fees as their prize. In essence, doubling the initial entry fee paid (minus a game fee).
Formula used to determine prize: P=(2(Y)-Z) Where Y=Entry Fee, Z=game fee, P=Prize
3.) The entry fee paid will vary from day to day based on the token price. This is made so everyone pays the same amount to play and keep it affordable for everyone regardless of the token price.
Example
Player 1 and Player 2 both pay 15 tokens. Player 1 wins the game, so they are rewarded 28 tokens. The two remaining tokens are the game fee, one token goes to the team and One token goes to the prize pool for ranked play at the end of the season. (Keep in mind this is an example for understanding, numbers are not set and are subject to change.)
More in-depth info will be provided in future Whitepaper updates.
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